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so you can't really start mana gems on those levels(unless perhaps wait until stronger, then go back to that level), or else you will lose within the early waves.Īlso why not poison and suppression and armor tearing gems? many enemies have high regen, armor, combined with millions of hp, take like no damage. also some levels are strong early, and weak later. basically saying mana gems and blood bound, ect, are ideal? and those other skills such as true colors, ect being ideal?īut i couldn't understand how much of each gem you suggested, or if it is better to have many or just 1 kill gem. It’s hard to accomplish early on, but it’s rewarding.Originally posted by ucan'tbanmeihave2smurfs:forgive my comment, you can delete your first reply my comment wasn't constructive.
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Not only it prevents loss of shots etc, it also gives a 30% battle amulet allowing you to level up faster. (With mixed enemies, Highest Banishment seems best, but if you go all Swarm, Armored, or Giant, you’re better off with Fewest Hitpoints.)The best approach IMHO is to not ever let monsters touch your orb. The other will reduce your loss by killing the most dangerous ones. One will get you more mana income by killing the easiest targets. Instead, set it to “Fewest Hitpoints”, or possibly “Highest Banishment Cost”. When you’ve got lots of monsters hitting your orb, that’s a lot of wasted shots. The problem with this setting is that sometimes it will fire shots at monsters which hit your orb before the shot can get to them, and then the shot just fizzles out and does nothing. Especially if your orb is within range of the gem. > Another tip: Don’t leave your main tower gem on “Nearest to Orb” setting. > If you put something heavy on the “N” key it will take only 10 min for 1000 waves.Ctrl+shift+click has an advantage of being able to minimize the game window and let it run at its fastest, while pressing N constantly requires you to not leave focus from the SWF window.> *Originally posted by **(/forums/23/topics/157983?page=1#posts-3489341):***
Gemcraft labyrinth skills guide upgrade#
I have used to create an initial G7 with a G3 cyan, G3+G4+G5 orange, G6 lime, then I upgrade it several times, and then I start adding L/O only instead of directly upgrading. It may be less mana effecient at the start (haven’t done maths) but it allows you to keep the cyan as low as needed – no point in taking it up to several 1000%. > Personally, i use a O/L trap with a C/L behind it. This way at 1337 waves mana pool should be 144 million. Upgraded with quite a few MANA ORANGE gems the mana pool extends every 2 seconds. However i do go from grade 12 to 25 on my tower gem as i have 2 much mana and i always remember the first few maps how badly i wanted more powerful gems. With what i said above sometimes my tower gem is grade 12 and my trap gem 19 and from here its auto piolet. So do around 30 if it helps the score which i don’t think it does. Any level gem is fine you get the same results. After 225 waves and if not monsters are getting past the traps go to sleep or go do something else. Press SHIFT + click the MANA EXTEND POOL so it AUTOMATCALLY extends everytime it fills. Upgrade the trap gem first as it will from 1st wave to 1337th wave kill 90% of all monsters in traps. One tower is fine with the right setting to beat 1337 waves at around X6 to X30+ diffuclity settings with the premiunm version.
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Have a single gem with no amphliphiers first if nessessary. Do not have your gem to close to the beginning of the map so you lose out on mana. For speed, mana boost and damage which is not nessessary.Ģ) One tower with L/Y (LIME/YELLOW) gem is fine with 8 amphliphiers. Traps should be placed where u can have 6 Ampliphiers placed around the trap.
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So imagine the mana gain with 100 monsters having there life, mana drained for 3 seconds and more. Lime helps to stop up to 100 monsters with grade gem 22. So you have shocked monsters for 3 seconds and you are stealing mana all the time. 1) Traps should always be O/L/C (ORANGE/LIME/CRYAN).
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